#pragma once
#pragma once
#include <d3d9.h>
#include <d3dx9.h>
using namespace std;
class ListObject
{
public:
	//matrix
	//
	int level;
	int index;

	LPDIRECT3DTEXTURE9 texture;
public:
	ListObject(void);
	~ListObject(void);
	void Init(int level);
	void RenderObj();
	void load(int level);
};